AVCSYNC
Why Sync makes AVC universal
For the first time, Avatar Creator introduces the Sync System: create in AVC, then transfer shape and textures to MetaHuman, Genesis 9 or CC5 native bases.
AVC becomes the creation layer for Blender, MetaHuman, Genesis 9 and CC5.
Export or Sync.Your choice.
When your character is finished, you can export it as FBX, GLB, OBJ or USD.
Or import a compatible MetaHuman, Genesis 9 or CC5 base into Blender and sync shape and textures in one click.
The result stays native: topology, UVs, rig and performance remain those of the target character system.
From AVC tonative character.
Create in AVC
Build the character from scratch inside Avatar Creator.
Import the native base
Import a MetaHuman, Genesis 9 or CC5 base mesh into Blender.
Sync shape and textures
Transfer the shape to the target character and download target-ready textures in one click.
Reimport natively
Import the custom character and textures back into Unreal Engine, DAZ Studio or Character Creator, ready to use with the native rig, topology, UVs and tools of that system.
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