Avatar Wrap source character and wrapped target topology

Avatar Wrap — The Universal Character Wrapping for Blender

Avatar Wrap

THE UNIVERSAL CHARACTER WRAPPING FOR BLENDER

Wrap scans, sculpts, and AI-generated meshes onto your chosen topology to create clean, editable custom characters. Preserve fine details, transfer textures in one click, all inside Blender.

WATCH AVATAR WRAP IN 60 SECONDS

THE PROFESSIONAL TOOL FOR CREATING CUSTOM CHARACTERS FROM EXTERNAL MESHES.

Transfer the shape and textures of external meshes onto any base mesh you choose. All inside Blender.

Avatar Wrap universal character topology example

UNIVERSALCHARACTER WRAPPING.

Avatar Wrap is the fastest way to bring any character into your production pipeline inside Blender. Transfer the exact shape and textures from 3D scans, sculpts, AI generations, or raw meshes directly onto your target base mesh: MetaHuman, Character Creator, Genesis 9, Avatar Creator, or your own custom topology. Customize any character, seamlessly.

PRESERVE THEDEFINING DETAILS.

A character is defined by small anatomical relationships: the eyelids, lips, nose, jaw, ears and facial proportions.

Avatar Wrap uses artist-placed correspondence landmarks to guide the solver through these critical regions. Instead of relying on blind automatic fitting, you explicitly define how the source and target relate before the complete surface is wrapped.

TEXTURE TRANSFERIN ONE CLICK.

After the wrap, AVC Texture Transfer projects the original texture onto the UV layout of the target mesh. The target keeps the topology and UV structure required by your pipeline while receiving the visual identity of the source.

One click completes the transfer directly inside Blender, leaving the result ready for export or further refinement.

SEAMLESS HEAD &FULL-BODY BLENDING.

Designed for head-only and full-body pipelines, Avatar Wrap automatically creates a smooth, continuous transition between head, neck, and body. It protects target mesh topology—even on complex models like MetaHuman—and leaves your final result fully open to sculpt tweaks in Blender.

FAST PROCESS.CLEAR WORKFLOW.

01

Match

Select the source and target, then place the anatomical correspondence landmarks.

02

Wrap

Run the solver and conform the target topology to the source identity.

03

Transfer

Project the original appearance onto the target UV configuration.

WATCH THE COMPLETE WORKFLOW

HIGH-PERFORMANCEC++ SOLVER.

Powered by a custom, high-performance C++ solver, Avatar Wrap uses guided landmarks to seamlessly deform and transfer complex surface details. It maps anatomical correspondence across the entire mesh, delivering flawless shape accuracy while preserving your target topology.

BRING ANY IDENTITYINTO AVC.

Avatar Wrap is fully standalone. However, when paired with Avatar Creator, a single Transfer to AVC click converts any wrapped mesh into a fully functional AVC asset. Instantly unlock custom morphs, skin layers, dynamic wrinkles, eyes, tattoos, Rigify rigging, and clothing tools for your new identity.

ANY QUESTIONS?FIND ANSWERS HERE.

Explore compatibility, supported meshes, system requirements, Texture Transfer, full-body workflows, Transfer to AVC and Launch Access in the complete Avatar Wrap FAQ.

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