Avatar Creator
FAQ
Yes, you can create a complete character directly inside Blender using Avatar Creator’s own base system. You do not need to provide your own base mesh: AVC includes its own character base, topology, morph system, skin system, hair system, clothing system and rig setup. External meshes are only needed if you want to use the wrapping workflow with scans, sculpts, AI-generated meshes or custom heads.
Avatar Creator includes advanced morphs, shape keys and HD morphs to shape the body, face, proportions, age and overall identity, including muscular, overweight, obese, old and stylized shape variations. If you want a cystom shape, the Wrap system lets you import scans, sculpts, AI-generated heads or bodies and conform them to the Avatar Creator topology.
No. Avatar Creator comes with the core libraries already included: male and female characters, morphs, HD morphs, skin textures, makeup, tattoos, eyes, hairstyles, beards, body hair, clothing, accessories, rigging tools, facial controls with face widget and dynamic wrinkle maps. You do not need to buy additional products to start creating complete characters. The internal libraries may be updated and expanded over time.
Groom assets are included in the Avatar Creator library, so you can apply hairstyles, beards and body hair directly instead of creating them from scratch. The hair system is based on Blender curves and Geometry Nodes, so after applying a hairstyle you can still sculpt the curves, adjust the shape, change length, curliness, color and create many variations from the same base asset.
Yes. Clothes from the internal Avatar Creator library are designed to work parametrically with AVC characters, so when you change the body shape, the clothing follows and adapts to the selected body type.
Yes. Avatar Creator supports custom content workflows. You can import custom clothing from Marvelous Designer, CLO, ZBrush, Blender or AI-generated 3D workflows. Through the AVC UI, you can also import custom graphics, logos, decals, tattoos, makeup elements and overlays, then position them directly on the mesh using placement controls.
Yes. Custom clothes imported from outside Avatar Creator are not parametric like the internal clothing library, so they should already fit the target body shape or be adjusted after import. Once the clothing is correctly fitted, AVC provides a one-click auto-rig workflow that transfers the weights and connects the clothing to the character rig, so you do not have to do the weight painting manually.
Avatar Creator characters come with a ready-to-animate Rigify rig setup for both body and face. You do not need to build the rig manually from scratch: body rigging, facial controls, Face Widget controls and dynamic wrinkle/detail maps are already connected to the expression system. The rig remains editable, so you can still customize rig, drivers and controls inside Blender if needed.
Yes. Avatar Creator does not lock you into a fixed generated result. You can keep editing the character inside Blender: body, face, mesh details, hair curves, clothing, materials, rig controls, drivers and expressions can be adjusted depending on the workflow. AVC gives you a production-ready starting point while still letting you refine the character manually.
With the wrapping workflow, you can import an external mesh into Blender, such as a scan, sculpted head, purchased model, AI-generated mesh, or custom face. Next, you place correspondence points between the Avatar Creator base mesh (or a custom mesh) and the imported mesh, then click Wrap. It automatically fits the AVC topology to the external shape, preserving the original identity while converting it into a clean, fully rigged AVC character. This also allows you to transfer the new shape as a morph for AVC, giving you access to the full AVC asset library and letting you use any compatible assets you want.
Yes. The wrapping workflow is designed to support texture transfer where the source mesh provides usable texture data. The goal is to transfer the external identity not only in shape, but also visually, by converting compatible texture information into the Avatar Creator skin system. Texture quality depends on the source mesh, its UVs, texture resolution, scan quality and input cleanup.
This is handled through the AVC Sync workflow. You import the neutral base mesh from the target ecosystem into Blender, for example a neutral Genesis 9 base mesh, a neutral MetaHuman base mesh or a compatible Character Creator base mesh, then use the Sync workflow. Avatar Creator conforms the target topology to the shape of the AVC character and can generate textures compatible with the UV layout of the imported target mesh through a separate texture export step.
Yes. Avatar Creator is designed for export workflows and external production pipelines. Characters can be exported through standard 3D formats such as FBX, GLB/glTF, OBJ, USD or other supported formats depending on the target workflow. Export behavior depends on the format and destination software: meshes, textures, materials, clothing and rig data can be exported where supported, while Blender-specific shaders, curve hair, facial controls or advanced rig features may require conversion, baking or setup adjustments.
Avatar Creator is designed for modern Blender production workflows. Minimum recommended baseline: Blender 4.5.6 or newer, 16 GB RAM, GPU with 8 GB VRAM and a modern 6-core CPU. Recommended setup: 32 GB RAM, GPU with 12 GB VRAM or more and a modern 8-core CPU or better. Stronger hardware will provide a smoother workflow, especially with high-resolution textures, hair systems, clothing, rigs, complex scenes or multiple characters.
Yes. Avatar Creator includes commercial rights with the standard license: there is no separate personal-only license, commercial upgrade or interactive license. You can use AVC characters in final commercial productions such as games, films, apps, advertising, XR projects, rendered images, animations, client work and rendered synthetic datasets. You can also create and sell original AVC-compatible expansion packs, but editable AVC-based files can only be shared with valid Avatar Creator users; you cannot sell exported AVC characters as standalone editable assets, extract or repackage AVC source assets, or use them to build a competing character system or AI model.